This is a collection of screenshots of the work I did on the city of Minas Ithil in Shadow of War together with several of my extremely talented colleagues. I was responsible for creating a few visual target buildings with the help of texture artist Joshua Lynch to develop the kits we sent to our outsourcers. I then worked with the outsourcers to flesh out the buildings while I worked on the terrain and finished pulling parts of the city together. What you see here are general screens of the city with many artists' work, and I've called out a few of my assets specifically under other projects on Artstation.
Joshua Lynch - textures
Sofie Widyanto - design
Marshall Parsons - movement