Website powered by

MP Growhouse level - Battlefield: Hardline

This is one of the multiplayer levels that I and another environment artist, Josh Balcaceres were responsible for delivering for Battlefield: Hardline. My main areas of focus for this level were the growroom and the tortilla factory. The designer gave us his very basic block in where he wanted cover objects, major structures and how he wanted his lines of sight set up, and we built the levels based on these specs. We were responsible for modeling, texturing, set dressing and performance of the level.